If they do Take Root though they still have their tackle zone, are able to hit players next to them and can also use Throw Team Mate. If you fail this any time you take an action then you can’t move the Treeman for the rest of the drive, unless he gets knocked over. Despite not having Loner they still have a negative trait in the form of Take Root. They can’t move very far and if they fall over you need to roll for them to stand up again. That said as normal they still have weaknesses, they have very low agility and are the slowest players in the game. The last great benefit that they got recently was that they lost the Loner skill meaning they can use rerolls as normal unlike all the other Big Guys in Blood Bowl, this is a huge benefit to a Halfling team. Treemen also have Strong Arm and Throw Team Mate making them very reliable at throwing Halflings around. Mighty Blow like is typical for Big Guys to help remove opposing players. The other useful skills they have is Stand Firm, making them great at marking players usually forcing a dodge if they want to get away. For a Big Guy they are fairly cheap and with the low cost of Halflings as well affording the maximum of two is easy. They have the highest possible armour and Thick Skull, combining these attributes makes them very resilient players and they are hard to remove from the pitch. A Treeman on a Halfling team also has some extra benefits compared to one playing with a Wood Elf team.Ī Treeman is a very strong basic player and it goes some way to help with the low strength of the Halflings. It is a rare Halfling team that doesn’t start with both Treemen on their starting roster. With nearly every team electing to take Ogres the options were changed and Treemen were the only option for Halflings but they were made more useful than their older counterparts. The Big Guys on a Halfling team have changed over time and for a while nearly every Halfling team would have two Ogres.
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